The name Åsch Shenu Ÿhkphÿh is derived from the Goblin language, as Åsch Shenu Ÿhkphÿh was founded by Mundis, who was culturaly Undermountain.
Climate
Åsch Shenu Ÿhkphÿh has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 23°C (73°F). Åsch Shenu Ÿhkphÿh receives an average of 115 cm/y (45 in/y) of precipitation, most of which comes in the form of rain during the spring. Åsch Shenu Ÿhkphÿh covers an area of nearly 77 km2 (30 mi2), and an average elevation of 8418 m (-15331 ft) above sea level.
Overview
Åsch Shenu Ÿhkphÿh was founded durring the early 16th century in summer of the year 1506, by Mundis. The establishment of the new community went well, with no major obsticles durring construction.
Åsch Shenu Ÿhkphÿh was built using the conventions of Undermountain durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Åsch Shenu Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Åsch Shenu Ÿhkphÿh is buildings are arranged arrounded highly ordered system of crampt paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Åsch Shenu Ÿhkphÿh, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Åsch Shenu Ÿhkphÿh's Relic of the World That Was has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Åsch Shenu Ÿhkphÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Åsch Shenu Ÿhkphÿh suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Åsch Shenu Ÿhkphÿh long.
Civic Infrastructure
Åsch Shenu Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Åsch Shenu Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Åsch Shenu Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Åsch Shenu Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Åsch Shenu Ÿhkphÿh's parks.
Åsch Shenu Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Åsch Shenu Ÿhkphÿh.
Åsch Shenu Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Åsch Shenu Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Åsch Shenu Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Åsch Shenu Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Åsch Shenu Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Åsch Shenu Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Åsch Shenu Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Åsch Shenu Ÿhkphÿh's public wards, blessings, and other arcane systems.
Åsch Shenu Ÿhkphÿh has an Millitary Academy which trains military officers and specilists.
Åsch Shenu Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Åsch Shenu Ÿhkphÿh's grid is powered by an arcane means.
Åsch Shenu Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Åsch Shenu Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.
Åsch Shenu Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Åsch Shenu Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Åsch Shenu Ÿhkphÿh's natural decorations nor waterways.
Åsch Shenu Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Åsch Shenu Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Åsch Shenu Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Åsch Shenu Ÿhkphÿh's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
Due to the actions of local Kami, spring is skipped in Åsch Shenu Ÿhkphÿh.
The Zoog near Åsch Shenu Ÿhkphÿh are known to be a mutant strain of the creature.
Åsch Shenu Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Enchantment energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 35
Farmers: 51
Farm Laborer: 95
Hunters: 67
Milk Maids: 46
Ranchers: 22
Ranch Hands: 51
Shepherds: 47
Farmland: 73454 m2
Cattle and Similar Creatures: 4534
Poultry: 54411
Swine: 3627
Sheep: 181
Goats: 36
Horses, Mounts, and Beasts of Burden: 1813
Craftsmen
Arms and Toolmakers: 34
Blacksmiths: 38
Bookbinders: 22
Buckle-makers: 24
Cabinetmakers: 42
Candlemakers: 60
Carpenters: 59
Clothmakers: 54
Coach and Harness Makers: 18
Coopers: 44
Copper, Brass, Tin, Zinc, and Lead Workers: 24
Copyists: 17
Cutlers: 15
Fabricworkers: 39
Farrier: 125
Furriers: 12
Glassworkers: 62
Gunsmiths: 41
Harness-Makers: 17
Hatters: 34
Hosiery Workers: 13
Jewelers: 20
Leatherwrights: 43
Locksmiths: 18
Matchstick makers: 27
Musical Instrument Makers: 27
Painters, Structures and Fixtures: 23
Paper Workers: 27
Plasterers: 23
Pursemakers: 30
Roofers: 20
Ropemakers: 17
Rugmakers: 17
Saddlers: 34
Scabbardmakers: 39
Scalemakers: 18
Scientific, Surgical, and Optical Instrument Makers: 11
Sculptors, Structures and Fixtures: 17
Shoemakers: 17
Soap and Tallow Workers: 55
Tailors: 98
Tanners: 23
Upholsterers: 27
Watchmakers: 24
Weavers: 49
Whitesmiths: 14
Merchants
Adventuring Goods Retellers: 12
Arcana Sellers: 12
Beer-Sellers: 24
Booksellers: 28
Butchers: 43
Chandlers: 46
Chicken Butchers: 48
Entrepreneurs: 18
Fine Clothiers: 46
Fishmongers: 49
Florists: 11
Potion Sellers: 32
Resellers: 90
Spice Merchants: 25
Wine-sellers: 38
Wheelwright: 28
Woodsellers: 17
Service workers
Bakers: 106
Barbers: 80
Coachmen: 25
Cooks: 82
Doctors: 37
Gamekeepers: 27
Grooms: 16
Hairdressers: 60
Healers: 45
Housekeepers: 54
Housemaids: 100
House Stewards: 54
Inns: 17
Laundry maids: 32
Maidservants: 69
Nursery Maids: 32
Pastrycooks: 58
Restaurateur: 72
Tavern Keepers: 95
Specialized Laborer
Ashworkers: 24
Bleachers: 16
Chemical Workers: 10
Coal Heavers: 37
In-Town Couriers: 44
Long Haul Couriers: 40
Dockyard Workers: 39
Gas Workers: 9
Hay Merchants: 15
Leech Collectors: 49
Millers: 40
Miners: 41
Oilmen and Polishers: 30
Postmen: 41
Pure Finder: 23
Skinners: 51
Sugar Refiners: 10
Tosher: 29
Warehousemen: 60
Watercarriers: 39
Watermen, Bargemen, etc.: 54
Skilled Laborers
Accountants: 24
Alchemist: 27
Clerk: 35
Dentists: 18
Educators: 54
Engineers: 25
Gardeners: 18
Mages: 13
Plumbers: 18
Pharmacist: 21
Professors: 7
Scientists: 13
Wizards: 7
Civil Servants
Adventurers: 17
Bankers: 25
Civil Clerks: 39
Civic Iudex: 20
Consultants: 12
Exorcist: 41
Fixers: 21
Kami Clerk: 38
Landlords: 35
Lawyers: 21
Legend Keepers: 30
Militia Officers: 120
Monks, Monastic: 67
Monks, Civic: 53
Historian, Oral: 41
Historian, Textual: 22
Policemen, Sheriffs, etc.: 41
Priests: 67
Rangers: 23
Rat Catchers: 28
Scholars: 27
Spiritualist: 34
Slayers: 10
Storytellers: 80
Military Officers: 69
Cottage Industries
Brewers: 53
Comfort Services: 75
Enchanters: 20
Herbalists: 19
Jaminators: 67
Needleworkers: 67
Potters: 30
Preserve Makers: 54
Quilters: 26
Seamsters: 100
Spinners: 53
Tinker: 20
Weaver: 44
Artists
Actors: 19
Architects: 7
Bards: 27
Costumers: 10
Dancers: 21
Drafters: 11
Engravers: 14
Fine Furniture Carpenters: 8
Glaziers: 18
Inlayers: 17
Musicians: 58
Painters, Art: 9
Playwrights: 19
Sculptors, Art: 15
Wood Carvers: 69
Writers: 56
Produce Industries
Butter Churners: 56
Canners: 56
Cheesmakers: 62
Ice Merchants: 8
Millers: 37
Picklers: 31
Smokers: 23
Stockmakers: 20
Tobacconists: 29
Tallowmakers: 42
6851 of Åsch Shenu Ÿhkphÿh's population work within a Foundational Occupation.
379 work in Agriculture
1512 work as Craftsmen
567 work as Merchants
1061 work as Service Workers
701 work as General Laborers
280 work as Skilled Laborers
981 work as Civil Servants
628 work in Cottage Industries
378 work as Artists
364 work in Produce Industries
9836 of Åsch Shenu Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1450 (8%) are noncontributers.
Points of Interest
Åsch Shenu Ÿhkphÿh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
A vast influx of newcomers over the last 2 years has greatly spiked Åsch Shenu Ÿhkphÿh's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of killed a tyrannical who had controlled Åsch Shenu Ÿhkphÿh for years. One of Åsch Shenu Ÿhkphÿh's festivals remembers the hero.